Articulate E-Learning Heroes Challenge #392 Using Variables to Create Question-and-Answer Activities10/31/2022 Any Thai food lovers? I submitted this Thai food quiz to the ELHC#392 challenge. In this quiz, I listed out the ingredients of a Thai dish and learners can guess which Thai dish I am trying to make. Experience the ProjectDesign & DevelopmentFirst, I asked the learner to input their name using a text-entry field. The purpose of this is to let learners to get a personalised Thai menu at the end of the quiz with all the answers they have inputted. I also added a variable reference at the Menu Slide at the end of the exercise to achieve this purpose. In each of the questions, I listed out the ingredients of a Thai dish and learners can guess which Thai dish I am trying to make. To capture the learner input, I used text-entry fields and variable references to display the learner's answers at the end of the exercise. For example, I labelled the text variable for the Q1 answer the learner will input as 'Q1ans' and in the Menu slide, I added the corresponding variable references to display what the learners have typed for the respective Thai dishes. I also used the new Articulate print function which is available in modern style since the August 2022 update so that learners can print out their personalised Thai menu. AfterthoughtsThis experiment gave me an opportunity to practice using text variables to create an interactive question-and-answer activity and also try out the new print function in Storyline.
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This example has been submitted to this week’s E-Learning Heroes Challenge. I was inspired by the Sims 4: Realm of Magic (big fan of the Sims!) and decided to build this sample using variables to keep track of the learner’s progress. This sample can be fully developed later to train team leaders in promoting employee wellness at the workplace. Design and DevelopmentI used PowerPoint to design and used the built-in 3D objects. To keep track of the learner’s progress, I created a spell book using a text variable first and named it ‘potion1complete’. Then I set a few triggers. For example, when the learner has completed the first page of the 1st potion, a trigger will fire and the variable ‘potion1complete’ will be changed to value ‘inprogress’. Also, when the learner has completed the second page of the 1st potion, another trigger will fire and the text variable ‘potion1complete’ will be changed to value ‘inprogress2’. I set a few more triggers to link the text variables with the progress bar. To show that the level of the progress bar is ‘increasing’, I edited the states of the progress bar. Here are the triggers that fire when the learner has completed each page of the 1st potion. 💭 Afterthoughts:I had great fun in designing and building this sample. I learnt a lot more about the use of text variables in Storyline in customising bookmarking and showing learners their progress in the course. I also experimented with different font types to deliver a magical vibe but maintaining readability at the same time. Did you like what you read? Leave me a comment and tell me what you think.
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July 2023
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